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Damage Mechanics and Weapon Attributes Pt. If weapon has 3.
In addition, each damage type now have a chance to proc a status effect, similar to how critical strikes work, and are not a guarenteed proc like before. Physical Damage is made up of a combination of 3 types of damage: Impact, Puncture, and Slash damage. It's worth noting that when multiple damage types are present, all types of damage have a chance to proc, with the highest base damage occuring more often.
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Impact Damage has a chance to Knockback, interrupting the target's action and causing them to stumble a bit before resuming their attack. Affected units will be highlighted in yellow with yellow bubbles floating near them. DoT damage bypasses shields and armor resistances and can be stacked up multiple times when reapplied to the target, with each application of the DoT having its own timer.
Affected units spray blood every time the DoT ticks. DoT does not stack and does not bypass shields or armor resistance, but duration is refreshed when reapplied to target which can be handy with preventing shield regeneration. Reducing movement speed also increases the time it takes for enemies to recover from staggered or knocked down effects.
DoT damage bypasses shields but not armor resistances.
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Can also proc again on targets already knocked down to prolong their recovery. Additional procs will continue to reduce the enemy's armor by the new current total armor, but enemy armor can never be fully removed impossible cercetare suplimente de pierdere în greutate dovedită divide a number to equal 0.
When it procs, the enemy will be covered in a green coat for a moment.
When players are effected by this, the armor reduction only lasts for the duration of the effect, and is not permanent. Affected enemy will be covered in blue shimmering coat.
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When players are effected by this, all damage including your Sentinals and Kubrows will effect other players for the duration of the effect. When debuff expires, only the target's max health not current is restored. Affected target's are coated in yellow.
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When debuff expires, only the target's shield regeneration and max shield not current are restored. Affected targets are covered in a coat of static.
When players are affected by this, their HUD will disappear and energy will be completely drained. Some units use physical shields that share the same traits as most metal catwalks and cover, allowing weapons with Punch-through to pass right through it. All Corpus units use Shields, and some can have high sinew fat burner 4x review Proto Shields.
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The fourth health type, Infested Sinew, is used only by the Infested bosses. Both equations amount to the same thing, it's just two different ways of looking at it. Armor as a Damage Reduction:.